The Fika Sessions are back, this time with Gameplay Programmer Natalia Belova, to discuss programming and how features come alive in a video game.
How does the process look to get a feature into a game? How does a programmer work together with the design team? What does it take to make a character pet a dog? Natalia answers all of these questions and more, as we dig deeper into the world of gameplay programming.
PREFER PODCAST?
Tools & Links:
Learn 3D Engines:
Unity Learn
Learn How to Use Unreal Engine
2D Engines:
Cocos 2D
THE FIKA SESSIONS EPISODES
- Episode 1 – Narrative in Video Games
- Episode 2 – Level Design in Video Games
- Episode 3 – An Introduction to Programming
- Episode 4 – An Introduction to 3D Character Art
- Episode 5 – Audio in Video Games
- Episode 6 – What is Game Design in Video Games?
- Episode 7 – Shining a Light on Light in Video Games
- Episode 8 – Communications at a Game Studio