Job Description
We’re seeking a talented individual to innovate and enhance player experiences through groundbreaking animation technologies. If this sounds interesting, please apply to join our team as an Animation Programmer and help us create our next great AAA title!
We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you’ll do
- Developing advanced character animation systems for TCTD3
- Working with core animation systems, ragdolls, IK, procedural animations, locomotion systems, workflow improvements and runtime optimizations
- Prototyping and integrating cutting edge animation technologies
- Developing and supporting of the connections between animation, AI and physics systems
- Drive the interactions between the animation and physics systems to implement dynamic character behaviors
Qualifications
What you’ll bring
You will be part of a newly created team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative, result oriented and cooperative. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- Solid experience of console game development (Xbox or PlayStation) using C++
- Good understanding of the animation pipeline from start to end – techniques used for facial capture and motion capture, rigging, data clean-up, etc.
- Good understanding of modern animation techniques such as motion fields and inverse kinematics
- Techniques for low-level optimization and data compression
- Good understanding of 3D math