Job Description
We’re looking for a Lead Technical Animator, to join our team working on our new game. We are evolving the leadership roles at Massive by clearly distinguishing the mandates and responsibilities between Craft Leads and People Managers within our projects. As a Lead, your mission is to play a central part in our development process, guiding and enhancing the quality and technical expertise of our teams. You will own and maintain our animation pipeline and DCC tools for Animation and Character Artists. In this role you’ll work closely with our Technical Director, Animation and Technical Animation Director, ensuring that the content meets the quality bar of our animation experiences.
What you’ll do
- Create and maintain an animation pipeline and DCC tools for gameplay and cinematic animators and character artists
- Work with other disciplines leads to plan, assess risks and ensure timely delivery.
- Delegate responsibilities, guide team members and be active in prioritizing initiatives to ensure deliverables are completed on-time and on specs
- Supporting the gameplay and cinematic animation teams with animatable rigs
- Support animators with procedural animation solutions for some characters and vehicles
- Establish real-time IK solutions for any gameplay feature that requires it
- Debug animation and character problems in the game
- Ensuring a productive workflow and beneficial relationships with multiple internal and external stakeholders
We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company’s primary language.
Qualifications
What you’ll bring:
- You have significant experience in AAA game development and have shipped at least one AAA title (ideally as a Lead)
- Professional experience in managing a team of direct reports
- Professional experience in rigging or rigging tools development either from the game or movie industry
- Professional experience with setting up and/or maintaining animation and character rigging pipelines
- Professional experience working with Maya and Motionbuilder and/or similar DCC packages
- Professional experience working with game engines(Unreal, Unity, or similar)
- Professional experience working with realistic character deformation