Another mystery to solve is how we select our playtesters.
If you sign up to become a playtester, you are added to our Massive database. Depending on the test, we have different sets of criteria we need to fulfil to make the study scientific and statistically valid, often meaning that we are looking for as a wide sample as possible. For example, we could then use these criteria to draw a random selection from our database.
An example of a criteria we might look at is your play history. We might want to test a certain feature for a project that requires specific knowledge of a game or genre, so we would need playtesters with that particular knowledge or skills.
This is especially important when we look at testing changes to a game that already exists. If you have played the game before, you can better determine if you think the changes are good or not! But don’t worry, different tests have different criteria, and we have plenty of tests that don’t require any previous skills or knowledge about games.
One of the most important things we look for are availability and location. Since most of our tests are on-site due to security, we want you to be located relatively close to our studio in Malmö. This is mainly because we can never tell you beforehand what you are testing, and if it’s a 30 minutes test, we don’t want you to waste an entire day on I mean, if you really want to, it’s entirely up to you.
But – as said before – the most important thing is that we try to be as inclusive as possible, to reflect and represent all the voices of all the different players out there that are playing and enjoying our games.